The Representation of the Tōkaidō Road in Sugoroku Boardgames: Comparison between the Edo and Meiji period

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The Representation of the Tōkaidō Road in Sugoroku Boardgames: Comparison between the Edo and Meiji period

Type: Bachelor thesis
Title: The Representation of the Tōkaidō Road in Sugoroku Boardgames: Comparison between the Edo and Meiji period
Author: Zeeuw, Linda de
Issue Date: 2017
Keywords: Tōkaidō Road
sugoroku boardgames
Edo period
Meiji period
Abstract: Because of the low price and availability to all social classes, sugoroku 双六 boardgames were a perfect way to illustrate the contemporary way of thinking of the people in the Edo and Meiji period. In sugoroku games published at the end of the Edo period (1603-1868) and the beginning of the Meiji period (1868-1912), the themes that were most important to the people of Japan are clearly visible. When looking closely at these games, the change between which parts the emphasis was on can be seen. At first glance these changes might not be as prominent, but when looking at the cultural memory of the people of Japan, it is clear this has also affected in what way the sugoroku games have been produced.
Supervisor: Ewijk, Aafke van
Faculty: Faculty of Humanities
Department: Japanstudies (Bachelor)
Specialisation: Japanstudies
ECTS Credits: 10
Handle: http://hdl.handle.net/1887/51589
 

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