||Because of the low price and availability to all social classes, sugoroku 双六 boardgames were a
perfect way to illustrate the contemporary way of thinking of the people in the Edo and Meiji period.
In sugoroku games published at the end of the Edo period (1603-1868) and the beginning of
the Meiji period (1868-1912), the themes that were most important to the people of Japan are
clearly visible. When looking closely at these games, the change between which parts the emphasis
was on can be seen. At first glance these changes might not be as prominent, but when looking at
the cultural memory of the people of Japan, it is clear this has also affected in what way the
sugoroku games have been produced.